Welcome

I’m Sergio Santos, I’m a Character Artist with more than 8 years of experience and I've contributed to several AAA games.

Tuesday, March 22, 2011

Here is a new video of me using the retopology tools in 3DS Max 2011



the HR object comes from a sculpting in ZBrush and then decimated.

Tuesday, March 8, 2011


This is my latest work in progress character,
Mordin from Mass Effect 2,
it's a personal challenge, I'm using only ZBrush for this character,
so it force me to do the hard surface and any element inside ZBrush.
no other app involved.
it's about 8 hours of work.