I’m Sergio Santos, I’m a Character Artist with more than 8 years of experience and I've contributed to several AAA games.
Tuesday, March 22, 2011
Here is a new video of me using the retopology tools in 3DS Max 2011
the HR object comes from a sculpting in ZBrush and then decimated.
Tuesday, March 8, 2011
This is my latest work in progress character, Mordin from Mass Effect 2, it's a personal challenge, I'm using only ZBrush for this character, so it force me to do the hard surface and any element inside ZBrush. no other app involved. it's about 8 hours of work.